Blender Cycles for Open Sim - Applying Multiple Image Textures to one UVmap
This is just a quick tip video to demonstrate to some of my friends that are also learning how to use Blender Cycles baking for Open Sim. I only cover how to apply multiple image textures and bake to one uvmap. You will need to know how to do uvmapping, lighting, etc. I start from when you are ready to start applying textures. Sorry the software seems to have made the mouse laggy so maybe better to watch for where I highlight things, but with the experience you will need to understand this process you should already know where the things are that I talk about. I'm sure there are other, maybe better ways to do this, but I couldn't find one.