08:54Added 85 Views / 1 Likes
Stair Physics - Exporting Mock Up Prims More on physics showing both cube and planes versions. How to export a prim mock up for sizing and placement within Blender. This is an INTERMEDIATE video :D.
16:04Added 106 Views / 1 Likes
Multiple Object Materials to MORE than one Texture Plane Plus UV Map Nodes In this intermediate tutorial we learn how to bake multiple materials to more than one texture plane. Also, a great method for getting rid of seams in cylinders.
11:46Added 89 Views / 1 Likes
Materials from Multiple Objects to One Texture Plane - Linkset Physics and Uploading This is an intermediate (by my reckoning) tutorial on how to put textures from several objects into one texture plane to save on both texture downloading and trips out to
11:19Added 94 Views / 1 Likes
Double Doors and the Mirror Modifier Finishing up the shotgun house, we make some double doors and learn a few tricks along the way. Ambient Occlusion, Mirror Modifier, Separating meshes, making a new edge, joining meshes.
09:12Added 109 Views / 1 Likes
House Physics for Second Life - Blender A look at how to get through that &%#@ door --- or better known as "you need to make a physics model, Dude!". Also a few other tips along the way.
05:23Added 92 Views / 1 Likes
Simple Table - Part 2 - Using Normal Maps for Displacement in Cycles Using normal maps made in other other programs as a way to add displacement in a Blender node pattern. Also info on RGB Curves used to adjust color in a node pattern. We continue on fini
09:34Added 83 Views / 1 Likes
Simple Table - Blender Tutorial Loop slides, extruding edges, merging vertices and project from view mapping are covered in Part one of this project.
06:57Added 86 Views / 1 Likes
LODs - An Explaination Continuing on with our Blender tutorials, this video explains Level of Detail in Second Life and how important testing and consideration of use is when uploading mesh into a game.
24:14 PopularAdded 241 Views / 1 Likes
Intro to Blender Interface This is an introduction to the Blender interface for absolute beginners. It is part of the Blender for Virtual Worlds classes which take place on the Kitely Grid in the open source metaverse of Opensim.