Slartist
Welcome
Login / Register

The Tutorial Chic

  • 08:54 Stair Physics - Exporting Mock Up Prims

    Stair Physics - Exporting Mock Up Prims

    by Chic Aeon Added 115 Views

    Stair Physics - Exporting Mock Up Prims More on physics showing both cube and planes versions. How to export a prim mock up for sizing and placement within Blender. This is an INTERMEDIATE video :D.

  • 16:04 Multiple Object Materials to MORE than one  Texture Plane  Plus  UV Map Nodes

    Multiple Object Materials to MORE than one Texture Plane Plus UV Map Nodes

    by Chic Aeon Added 141 Views

    Multiple Object Materials to MORE than one Texture Plane Plus UV Map Nodes In this intermediate tutorial we learn how to bake multiple materials to more than one texture plane. Also, a great method for getting rid of seams in cylinders.

  • 11:46 Materials from Multiple Objects to One Texture Plane  - Linkset Physics and Uploading

    Materials from Multiple Objects to One Texture Plane - Linkset Physics and Uploading

    by Chic Aeon Added 108 Views

    Materials from Multiple Objects to One Texture Plane - Linkset Physics and Uploading This is an intermediate (by my reckoning) tutorial on how to put textures from several objects into one texture plane to save on both texture downloading and trips out to

  • 11:19 Double Doors and the Mirror Modifier

    Double Doors and the Mirror Modifier

    by Chic Aeon Added 117 Views

    Double Doors and the Mirror Modifier Finishing up the shotgun house, we make some double doors and learn a few tricks along the way. Ambient Occlusion, Mirror Modifier, Separating meshes, making a new edge, joining meshes.

  • 09:12 Popular House Physics for Second Life - Blender

    House Physics for Second Life - Blender

    by Chic Aeon Added 152 Views

    House Physics for Second Life - Blender A look at how to get through that &%#@ door --- or better known as "you need to make a physics model, Dude!". Also a few other tips along the way.

  • 05:23 Simple Table - Part 2 - Using Normal Maps for Displacement in Cycles

    Simple Table - Part 2 - Using Normal Maps for Displacement in Cycles

    by Chic Aeon Added 116 Views

    Simple Table - Part 2 - Using Normal Maps for Displacement in Cycles Using normal maps made in other other programs as a way to add displacement in a Blender node pattern. Also info on RGB Curves used to adjust color in a node pattern. We continue on fini

  • 09:34 Simple Table - Blender Tutorial

    Simple Table - Blender Tutorial

    by Chic Aeon Added 106 Views

    Simple Table - Blender Tutorial Loop slides, extruding edges, merging vertices and project from view mapping are covered in Part one of this project.

  • 06:57 LODs - An Explaination

    LODs - An Explaination

    by Chic Aeon Added 100 Views

    LODs - An Explaination Continuing on with our Blender tutorials, this video explains Level of Detail in Second Life and how important testing and consideration of use is when uploading mesh into a game.

  • 09:39 Displacement and Shine Part 2

    Displacement and Shine Part 2

    by Chic Aeon Added 143 Views

    Displacement and Shine Part 2 Using our pot from Part 1 we learn how to adjust the nodes to give different looks to our textures.

  • 16:10 Displacement - Shine  Part 1

    Displacement - Shine Part 1

    by Chic Aeon Added 147 Views

    Displacement - Shine Part 1 We make a simple planter and learn how to use texture mapping to "tile" our textures. This is Part 1 which we continue with tips on how to adjust our nodes to give different looks from the same texture.

  • 10:33 Photo Frame Tutorial Part 4 -  Baking and Uploading

    Photo Frame Tutorial Part 4 - Baking and Uploading

    by Chic Aeon Added 144 Views

    Photo Frame Tutorial Part 4 - Baking and Uploading This video covers baking to our texture plane and uploading inworld.

  • 09:00 Popular Photo Frame Tutorial Part 3 - Lighting and Baking Set Up

    Photo Frame Tutorial Part 3 - Lighting and Baking Set Up

    by Chic Aeon Added 180 Views

    Photo Frame Tutorial Part 3 - Lighting and Baking Set Up We cover making a texture to bake to, lighting and why we need it and adjusting your render preview settings.

  • 08:51 Photo Frame Tutorial Part 2

    Photo Frame Tutorial Part 2

    by Chic Aeon Added 133 Views

    Photo Frame Tutorial Part 2 Marking seams, unwrapping, rotating and rearranging mapped pieces. Setting up our first node set. Ambient Occlusion. Keyboard shortcuts.

  • 06:07 Popular Blender Mapping Basics - Prep and Review

    Blender Mapping Basics - Prep and Review

    by Chic Aeon Added 152 Views

    Blender Mapping Basics - Prep and Review An overview of moving pieces around in the UVImageArea window. This is in preparation for mapping our photo frame and as a source of review for later down the road. Keystrokes are mentioned both in audio and as tex

  • 04:27 Popular Photo Frame Tutorial Part 1

    Photo Frame Tutorial Part 1

    by Chic Aeon Added 152 Views

    Photo Frame Tutorial Part 1 Making a simple photo frame we learn about marking seams for mapping and arranging areas on the UV mapping plane.

  • 05:09 Lesson 1 Crate Part 3 Mapping and Materials

    Lesson 1 Crate Part 3 Mapping and Materials

    by Chic Aeon Added 137 Views

    Lesson 1 Crate Part 3 Mapping and Materials A slow and friendly guide for making game asset mesh for Second Life and Opensim using the Cycles Rendering engine. This is the first lesson where we make and upload a variety of crates (OK they are really just

  • 08:13 Lesson 1 Crate Part 2 Uploading and Unwrapping

    Lesson 1 Crate Part 2 Uploading and Unwrapping

    by Chic Aeon Added 143 Views

    Lesson 1 Crate Part 2 Uploading and Unwrapping A slow and friendly guide for making game asset mesh for Second Life and Opensim using the Cycles Rendering engine. This is the first lesson where we make and upload a variety of crates (OK they are really ju

  • 06:06 Popular Blender Tutorials Intro and Crates 1

    Blender Tutorials Intro and Crates 1

    by Chic Aeon Added 216 Views

    Blender Tutorials Intro and Crates 1 Project One - Making a crate. OK, we are really just getting a cube inworld that will take a texture. Small steps, then onward.

  • 09:56 Popular PIFB Lesson 10 - First Home Part Two

    PIFB Lesson 10 - First Home Part Two

    by Chic Aeon Added 422 Views

    PIFB Lesson 10 - First Home Part Two G+ We finish up our first home project by adding an entrance with double doors, a roof and an optional interior wall. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/

  • 06:32 Popular Lesson 10 - First Home Part One

    Lesson 10 - First Home Part One

    by Chic Aeon Added 566 Views

    Lesson 10 - First Home Part One G+ We finish up our building tutorial series by building a fairly complex home. This is part one of two. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/

  • 08:44 Popular PIFB Lesson 9 - Simple Shop

    PIFB Lesson 9 - Simple Shop

    by Chic Aeon Added 321 Views

    PIFB Lesson 9 - Simple Shop G+ In this class we build a simply shop suitable for selling or giving away all those great things you are going to make. Some handy texturing tips make it into this lesson and we use path cut to make our door opening. Machini