Designing Worlds DW283 PaleoQuest
In this episode we visit the new game created by Linden Lab for the residents of Second Life - PaleoQuest. It's set on a "Lost World" island with dinosaurs, ancient temples, with five Quests to carry out and dinosaur eggs to recover, to win prizes. Plus there's a handy monorail to get from one Quest to another. We talk to Patch and Magellan Linden and to members of the Moles – the Linden Lab Department of Public Building and Works, who are responsible for creating the entire amazing PaleoQuest environment – and Saffia tries her hand at a couple of the Quests.
Visit PaleoQuest through the Portal Park: http://maps.secondlife.com/secondlife/Portal%20Park%202/131/131/23
Visit the Cornish Village at Barney's Bay and use the travel agency to explore Mole Builds across the mainland: http://maps.secondlife.com/secondlife/Barneys%20Bay/142/246/29
The following music was used in the making of this programme, and was licensed from the sources indicated. All music used in this programme has been licensed appropriately for the application.
Bossa Lounger (opening theme) - Associated Production Music Inc
Designer Touch, Quest for Glory, Dreams Become Real, Olympic Victory, Expansive Panoramic Movie Theme, Dramatic Action Scene, Strength In Unity - Audioblocks/Footage Firm, Inc.