High Fidelity's server now provides two forms of compression, an open source solution for converting and compressing asset textures to the KTX format, and an implementation of Google’s open source Draco format for mesh compression. Here's a before-and-after!
Read more here: https://blog.highfidelity.com/automatic-creation-of-compressed-assets-by-the-high-fidelity-server-e887b7da4c11
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