Stair Physics - Exporting Mock Up Prims More on physics showing both cube and planes versions. How to export a prim mock up for sizing and placement within Blender. This is an INTERMEDIATE video :D.
Multiple Object Materials to MORE than one Texture Plane Plus UV Map Nodes In this intermediate tutorial we learn how to bake multiple materials to more than one texture plane. Also, a great method for getting rid of seams in cylinders.
Materials from Multiple Objects to One Texture Plane - Linkset Physics and Uploading This is an intermediate (by my reckoning) tutorial on how to put textures from several objects into one texture plane to save on both texture downloading and trips out to
Double Doors and the Mirror Modifier Finishing up the shotgun house, we make some double doors and learn a few tricks along the way. Ambient Occlusion, Mirror Modifier, Separating meshes, making a new edge, joining meshes.
House Physics for Second Life - Blender A look at how to get through that &%#@ door --- or better known as "you need to make a physics model, Dude!". Also a few other tips along the way.
Simple Table - Part 2 - Using Normal Maps for Displacement in Cycles Using normal maps made in other other programs as a way to add displacement in a Blender node pattern. Also info on RGB Curves used to adjust color in a node pattern. We continue on fini
Simple Table - Blender Tutorial Loop slides, extruding edges, merging vertices and project from view mapping are covered in Part one of this project.
LODs - An Explaination Continuing on with our Blender tutorials, this video explains Level of Detail in Second Life and how important testing and consideration of use is when uploading mesh into a game.
Whispering Sands Featuring a gorgeous new outfit from !dM deviousMind @ The Fantasy Gacha CarnivalMusic credits: Title: Easier to Fade (feat. Madi Larson)Author: A HimitsuSource: https://soundcloud.com/a-himitsu/easier-to-fade-feat-madi-larsonLicense: htt
Displacement and Shine Part 2 Using our pot from Part 1 we learn how to adjust the nodes to give different looks to our textures.
Displacement - Shine Part 1 We make a simple planter and learn how to use texture mapping to "tile" our textures. This is Part 1 which we continue with tips on how to adjust our nodes to give different looks from the same texture.
Who Am I? A video blog - April 2017 G+ My first (and maybe ever) video blog in answer to a Strawberry Singh blogger challenge. It was a fun day.
Photo Frame Tutorial Part 4 - Baking and Uploading This video covers baking to our texture plane and uploading inworld.
Photo Frame Tutorial Part 3 - Lighting and Baking Set Up We cover making a texture to bake to, lighting and why we need it and adjusting your render preview settings.
Photo Frame Tutorial Part 2 Marking seams, unwrapping, rotating and rearranging mapped pieces. Setting up our first node set. Ambient Occlusion. Keyboard shortcuts.
Blender Mapping Basics - Prep and Review An overview of moving pieces around in the UVImageArea window. This is in preparation for mapping our photo frame and as a source of review for later down the road. Keystrokes are mentioned both in audio and as tex
Photo Frame Tutorial Part 1 Making a simple photo frame we learn about marking seams for mapping and arranging areas on the UV mapping plane.
Lesson 1 Crate Part 3 Mapping and Materials A slow and friendly guide for making game asset mesh for Second Life and Opensim using the Cycles Rendering engine. This is the first lesson where we make and upload a variety of crates (OK they are really just
Lesson 1 Crate Part 2 Uploading and Unwrapping A slow and friendly guide for making game asset mesh for Second Life and Opensim using the Cycles Rendering engine. This is the first lesson where we make and upload a variety of crates (OK they are really ju
Blender Tutorials Intro and Crates 1 Project One - Making a crate. OK, we are really just getting a cube inworld that will take a texture. Small steps, then onward.
Draftsman jan DRAFTSMAN - A Second Life Architecture Event - January
Lost Girl Found A short glimpse of the new mesh subway in the new city. It's been five years since the first subway appeared -- made for an art installation on a Linden Endowment for the Arts mini-plot. The city and the subway have been the set for many f
SL13B - Second Life's Thirteenth Birthday Celebration A behind the scenes look at the beginning builds for "The Shared Adventure".Music purchased for multimedia use long ago and far away in another "lifetime". WEB: Keep up to date with the official websit
Shadows - A Fantasy Faire Story Music Dj Rostej - Nebula (2013) used under the creative commons license and downloaded from JAMENDO ( https://www.jamendo.com/track/1062594/dj-rostej-nebula ) G+Filmed at the Fairylands of Fantasy Faire 2016.
Folding Time Music by Dj Rostej - UNCHARTERED - gratefully used under the creative commons license can be downloaded for personal use from JAMENDO here: https://www.jamendo.com/en/track/1062597/dj-rostej-uncharted Pursue Impossible -- a story within a sto
PIFB Lesson 10 - First Home Part Two G+ We finish up our first home project by adding an entrance with double doors, a roof and an optional interior wall. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/
Lesson 10 - First Home Part One G+ We finish up our building tutorial series by building a fairly complex home. This is part one of two. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/
PIFB Lesson 9 - Simple Shop G+ In this class we build a simply shop suitable for selling or giving away all those great things you are going to make. Some handy texturing tips make it into this lesson and we use path cut to make our door opening. Machini
PIFB Lesson 8 - Pergola - Seating - Bolster G+ An up close look at the pergola and seating area with tips on fine tuning your build. We also make a bolster and learn about path cut. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/
Escape to Tomorrow G+ My first feature film completed totally in Opensim. Special thanks to Shin Ingen for sharing the adventure. Music: Saturday by Josh Woodward (cc) You can download Saturday by Josh Woodward for free personal listening and creative co
PIFB Lesson 7 - Pathlights and Flexi Plants G+ In this lesson we learn about the easy to use SL lighting feature as well as flexi prims and the wind function. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/
Hypergrid Traveling G+ Tips and tricks for traveling the Opensim hypergrid. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/
PIFB Lesson 6 - Hassock G+ Somewhat of a review, new areas covered include careful alignment and adding an animation. This same method can be used to make many types of stools; simply change the sizes and ratios of the prims. Machinima Open Studio Projec
PIFB Lesson 5 - Lamp G+ In this lesson we make two lamps, a simple one and a more classy model that uses prim torture. A different building method is explored and scripts are added to make the lamps turn on and off. Machinima Open Studio Project (MOSP) h
Machinima - Angles G+ Some thoughts on filming angles. A little philosophy, a few examples and some chatting -- well of course there is chatting! Filmed on the Country Road at the Machinima Open Studio Project, Second Life Machinima Open Studio Project (
Running From Myself G+ An experiment in motion without motion using editing to create the feeling of movement. The only actual clips with filmed camera action are a few of the landscape panoramas. So a fun exercise if not exactly "art" :D. Eventually I w
PIFB - Lesson 4 - Plant with Stand G+ In this lesson we remake our table into a plant stand adding a planter with dirt and plant. New territory covered includes sculpt maps, bump mapping and the trickier way to texture a transparent prim. Machinima Open
Lost in the City: Reprise G+ Filmed in OpenSim and Second life, Lost in the City: Reprise brings new characters to a story told once before. Music by Amy Sayer - Siren Song (cc). Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/
PIFB - Lesson 3 - Table G+ In Lesson 3 we build a simple table and learn about the hollow tool, the eyedropper, specular shine and how to edit linked parts. This tutorial goes a bit faster and of course builds on what has been shown before. Pause the vid
Windlight - Shadows G+ How to set both your viewer and your Windlight settings to show shadows. Info on ambient occlusion and shadow clarity. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/ "Windlight is a registered trademark of Li
Windlight - Making Skies G+ Working with Windlight - Making Skies covers how to make a new sky using the color choices and sliders and save it for later use. This system will work with any sky you have on your screen. So if you find a readymade sky that
Windlight - Getting Started G+ First steps in understanding how to change your Windlight skies and see the world as YOU choose. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/ "Windlight is a registered trademark of Linden Research,
PIFB - Lesson 2 - Frames Part 2 G+ The second part of the Frames lessons shows how to turn the previously made square frame into a rectangular one and add a shadow prim behind the painting. More information on adjusting textures and tapers is also includ
The Tutorial Chic G+ This lesson covers rotation, adjusting textures and the taper option. Photo and picture frames part one covers a simple square frame. Rotating, adjusting textures, using select face, taper function.Note: if you want to change all FOU
Psuedologos - the Greek god of deception. Special thanks to the artists whose work appears in this film. Music by Pictures; Bionic (cc)
The Tutorial Chic G+ The VERY first lesson needed for building in OpenSim or Second Life. Topics covered are the build menu, stretching, moving, texturing, tinting and saving . Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/
The Tutorial Chic G+An introduction to the building tutorial designed by Chic Aeon for OpenSim / Hypergrid. Machinima Open Studio Project (MOSP) http://machinimasl.blogspot.com/
On Demand Over fifty sets and locations for your filming pleasure. 20 minute rez time. LEA7
Satin Sheets Music: Pebbles & Weed by Tracing Arcs used under the creative commons license The Story There isn't a film without a story -- well most times anyway. Pretty pictures can only go so far. As with all art, part of the process is telling YOU
On Demand Music by mindthings, Shared Loneliness, downloaded from JAMENDO and used under the creative commons license.Filmed in Second Life at "The Looking Glass". Teleport: http://maps.secondlife.com/secondlife/Horizon%20Dream/18/22/26 Sim Owner Marcus I
On Demand Music by Kromproom, "information are transmitted inrotrance" (CC). Downloaded from Jamendo and used under the creative commons license that attends the video. https://www.jamendo.com/en/track/466698/information-are-transmitted-inrotrance Filmed
On Demand A short look at my new sim on The Great Canadian Grid -- mostly for my friends who are wondering what's going on there. Music by Stranger's Moments - Come with Me Intro Melancholy.
On Demand A super quick but fun video showing my homework for an afternoon class. Not an avatar, a scripted agent. Imagine the filming possibilities. Filmed on Open Sim in Parkville, the Great Canadian Grid. Music purchased in another lifetime for multime
Chic Aeon (Corvallis, Oregon, USA) - The Ghost in the Machine Music: Stranger's Moments "the vastness of the cosmos" downloaded from JAMENDO and used under the creative commons license.Made for the University of Western Australia's MachinimUWA VII: 'Trans
Dreams, philosophy, hopes and fears -- it is surprising to find the answers to questions we never thought to ask revealed in film -- trapped like flies in amber.